[{"@context":"https:\/\/schema.org\/","@type":"Article","@id":"https:\/\/www.slovacon.sk\/3d-revolucia\/#Article","mainEntityOfPage":"https:\/\/www.slovacon.sk\/3d-revolucia\/","headline":"3D Revol\u00facia","name":"3D Revol\u00facia","description":"Dnes n\u00e1m u\u017e nepr\u00eddu filmy a videohry v podobe 3D ni\u010d\u00edm v\u00fdnimo\u010dn\u00fdm. Ale nie je to tak d\u00e1vno, kedy sa v tomto smere jednalo o technick\u00fa revol\u00faciu. Pokia\u013e sa nem\u00fdlim, tento typ anim\u00e1cie\u00a0 v podobe 3D animovan\u00e9ho filmu priniesol na filmov\u00e9 pl\u00e1tno a\u017e film Toy Story \/Boj Hra\u010diek\/, v roku 1995. Firma Pixar sa spojila...","datePublished":"2018-01-25","dateModified":"2018-01-25","author":{"@type":"Person","@id":"https:\/\/www.slovacon.sk\/author\/#Person","name":"slovacon.sk\n","url":"https:\/\/www.slovacon.sk\/author\/","identifier":1,"image":{"@type":"ImageObject","@id":"https:\/\/secure.gravatar.com\/avatar\/0dc285cbe86eecc8073f119fcb2e2c7032b51533f5bb47611c7d4a598558b8b7?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/0dc285cbe86eecc8073f119fcb2e2c7032b51533f5bb47611c7d4a598558b8b7?s=96&d=mm&r=g","height":96,"width":96}},"publisher":{"@type":"Organization","name":"slovacon.sk","logo":{"@type":"ImageObject","@id":"\/logo.png","url":"\/logo.png","width":600,"height":60}},"image":{"@type":"ImageObject","@id":"https:\/\/www.slovacon.sk\/wp-content\/uploads\/img_a286308_w2039_t1522009506.jpg","url":"https:\/\/www.slovacon.sk\/wp-content\/uploads\/img_a286308_w2039_t1522009506.jpg","height":0,"width":0},"url":"https:\/\/www.slovacon.sk\/3d-revolucia\/","about":["Technika"],"wordCount":390,"articleBody":"\tDnes n\u00e1m u\u017e nepr\u00eddu filmy a videohry v podobe 3D ni\u010d\u00edm v\u00fdnimo\u010dn\u00fdm. Ale nie je to tak d\u00e1vno, kedy sa v tomto smere jednalo o technick\u00fa revol\u00faciu. \tPokia\u013e sa nem\u00fdlim, tento typ anim\u00e1cie\u00a0 v podobe 3D animovan\u00e9ho filmu priniesol na filmov\u00e9 pl\u00e1tno a\u017e film Toy Story \/Boj Hra\u010diek\/, v roku 1995. Firma Pixar sa spojila s technick\u00fdm, po\u010d\u00edta\u010dov\u00fdm virtu\u00f3zom Steveom Jobsom a spolo\u010dne vznikol tento filmov\u00fd prevrat. Bol to v\u00f4bec prv\u00fd film, ktor\u00fd mal tak\u00fato podobu. Kin\u00e1 boli preplnen\u00e9 a aj ja osobne som mal tento film ve\u013emi r\u00e1d. Uchv\u00e1tilo ma to grafick\u00e9 spracovanie. Firma Pixar dodnes pri\u0161la s mnoh\u00fdmi podobn\u00fdmi titulmi, ktor\u00e9 maj\u00fa t\u00fato grafick\u00fa podobu.\t\u010co sa t\u00fdka po\u010d\u00edta\u010dov\u00fdch hier, prevratnou novinkou bol Wolfenstein 3D. Grafika s\u00edce nebola tak\u00e1, ako ju pozn\u00e1me dnes, no jednalo sa o funk\u010dn\u00fa kvalitn\u00fa hru v zobrazen\u00ed 3D. vtedy sa p\u00edsal rok 1992 a v priebehu len p\u00e1r rokov prich\u00e1dzaj\u00fa revolu\u010dn\u00e9 tituly ako Doom a Need For Speed. Tieto tituly boli ve\u013emi popul\u00e1rne, z t\u00fdchto titulov \u0165a\u017eia v\u00fdrobcovia doteraz. Dnes v\u00e1m to u\u017e \u00facvhatn\u00e9 nepr\u00edde, no\u00a0 tej dobe sa jednalo o \u00faplne in\u00fa podobu videohier, ne\u017e na ak\u00fa bola dovtedy ml\u00e1de\u017e zvyknut\u00e1. Dovtedy sa hr\u00e1vali hry v podobe 2D. Plo\u0161inovky, sk\u00e1ka\u010dky. Rozmer 3D priniesol \u00faplne in\u00e9, nepoznan\u00e9 hranice, ktor\u00e9 sa vyu\u017e\u00edvaj\u00fa dodnes. Neby\u0165 t\u00fdchto prelomov\u00fdch hier, dnes by mali videohry \u00faplne in\u00fa podobu a skoro v\u00f4bec by sa nerozvinuli.\tForma zobrazenia 3D sa v\u0161ak u\u017e pou\u017e\u00edva i pri detailnom zobrazen\u00ed modelov \u00e1ut, pri simul\u00e1cii kompatibility alu diskov, pri simul\u00e1cii a testovan\u00ed lietadiel, pri simul\u00e1cii r\u00f4znych pl\u00e1nov a situ\u00e1ci\u00ed. Tento typ zobrazenia priniesol mnoho v\u00fdhod v zobrazovan\u00ed detailov a v mnoh\u00fdch oblastiach sa vyu\u017e\u00edva dodnes. Ovplyvnil na\u0161u spolo\u010dnos\u0165 na ve\u013ea rokov vpred. Pri tvorbe tohto zobrazenia sa mus\u00ed kl\u00e1s\u0165 d\u00f4raz na kvalitn\u00e9 zobrazenie text\u00far. Text\u00fary s\u00fa ako hranice objektov, na ktor\u00fdch prevedenie sa mus\u00ed kl\u00e1s\u0165 d\u00f4raz, inak by celkov\u00e1 podoba objektov nep\u00f4sobila dos\u0165 re\u00e1lne a kvalitne.                                                                                                                                                                                                                                                                                                                                                                                        4.5\/5 - (13 votes)        "},{"@context":"https:\/\/schema.org\/","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"3D Revol\u00facia","item":"https:\/\/www.slovacon.sk\/3d-revolucia\/#breadcrumbitem"}]}]